Concepted, modelled and rigged a set of armour and helmets to be shared by all factions. Limitations dictated that no unique textures or bakes were used. Relatively low poly, with all detail achieved via weighted normals, floating decals and reuse of existing textures / parts from the Nanite Systems robots I previously created. The armour required reshaping / refitting to all 12 of the games base bodies (2 male and 2 female per faction). Base bodies created by DayBreak Game Company.